Content rich text sectionsContent Split Image 01
Design8 min read

How collaboration makes us better designers

Collaboration can make our teams stronger and our individual designs better. Here is how to do it better.

Natali Craig

Natali Craig

Published 14 Jan 2027

Designing alone is faster right up until the moment somebody else has to build, sell or support the thing you designed. After that it is the slowest option available.


Introduction

The version of collaboration most teams practise is really approval: work is made in private, shown at the end, and defended. It looks collaborative because there is a meeting, but nothing about the design was ever genuinely up for discussion.

Real collaboration is earlier and less comfortable. It means showing the rough version, naming the parts you are unsure about, and inviting the engineer to tell you which of your three layouts is going to cost a fortnight.

Image from the Proper brand library

The trade is straightforward: you give up some autonomy over the first draft and get back a design that survives contact with production. Most designers find that a good deal after the first project.

The best critique I ever got arrived two days into the work, not two weeks. It cost me an afternoon instead of a sprint.

Olivia Rhye

Olivia Rhye

Product Designer

Structure helps. Say what kind of feedback you want before you show anything, and say what is already settled. Without that, every review defaults to the loudest available opinion.

Write decisions down in the file rather than in a thread. A design with its reasoning attached can be handed to someone new; a design without it has to be re-argued every time it is questioned.

And close the loop. Tell people what you did with their feedback, including the parts you rejected and why. Ignored feedback is how you teach a team to stop giving it.

Software and tools

Shared files beat exported images, and comments beat screenshots pasted into chat. Beyond that, the tool matters far less than whether people feel allowed to open it and poke at your work.

One rule worth enforcing: whatever the source of truth is, there is exactly one of it. Two half-current files cost more goodwill than any feature ever bought.

Other resources

If you want to make collaboration a habit rather than an event, start here:

  1. Share the version you would normally be embarrassed to share.
  2. State the question you want answered before you present anything.
  3. Record what changed and who changed your mind.
Image from the Proper brand library

None of this requires a new process document. It requires one person to show unfinished work on purpose and to be visibly better off for having done it.

Do that twice and the rest of the team will follow without being asked.

Conclusion

Collaboration is not a meeting. It is the decision to be wrong in front of people while it is still cheap.

Teams that make that decision early ship designs that survive engineering, support and the second month of use, which is the only test that counts.

Show the rough version. Ask a specific question. Say what you did with the answer.

DesignResearch